#pragma once

class QuestExpInfo
{
public:
	//QuestExpInfo();
	//~QuestExpInfo();
	void	Release();
	void	SetQuestEpisode(int iQuestEpisode);
	int		GetQuestEpisode();
	void	SetQuestSwitch(int iQuestSwitch);
	int		GetQuestSwitch();
	//void	SetQuestExpAsk(QuestExpAsk * pQuestExpAsk, int iIndexID);
	//void	SetQuestExpAsk(QuestExpAsk * pQuestExpAsk);
	//void	SetQuestReward(QuestExpReward * pQuestExpReward);
	int		GetAskCnt();
	int		GetRewardCnt();
	//QuestExpAsk * GetQuestExpAsk();
	//QuestExpReward * GetQuestReward();
private:
	int		m_iQuestEpisode;
	int		m_iQuestSwitch;
	int		m_iIndexID;
	int		m_iRewardID;
	//std::map<int, QuestExpAsk*> m_MapQuestExpAsk;
	//std::map<int, QuestExpReward*> m_MapQuestReward;
};